#ifndef OS_IMPL_WIN32_CPP #define OS_IMPL_WIN32_CPP #include "os.h" #include "Windows.h" void *osAlloc(size_t capacity) { return VirtualAlloc(NULL, sizeof(Arena) + capacity, MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE); } void osReserve(void *ptr) { } void osDecommit(void *ptr) { } void osFree(void *ptr) { } #endif