Standard setup for writing C inspired by Casey Muratori, Ryan Fleury, Mr. 4th Programmer, and others in the handmade community.
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206 行
7.2 KiB

  1. #include "core.h"
  2. #define DJSTD_BASIC_ENTRY
  3. #include "core.c"
  4. #include "signal.h"
  5. Server *openServer = NULL;
  6. SocketList *openSockets = NULL;
  7. void handleSigint(int dummy) {
  8. if (openServer) {
  9. println("");
  10. println("Closing server socket.");
  11. serverClose(openServer);
  12. println("Success.");
  13. }
  14. if (openSockets && openSockets->length) {
  15. println("");
  16. println("Closing open sockets.");
  17. for (EachEl(*openSockets, Socket, socket)) {
  18. socketClose(socket);
  19. }
  20. println("Success.");
  21. }
  22. signal(SIGINT, SIG_DFL);
  23. raise(SIGINT);
  24. }
  25. typedef struct ChatClient ChatClient;
  26. struct ChatClient {
  27. Socket *socket;
  28. string nickname;
  29. };
  30. DefineList(ChatClient, ChatClient);
  31. void startServer(Arena *arena, int32 port) {
  32. println("Starting server...");
  33. Server server = serverInit((ServerInitInfo){
  34. .concurrentClients=2,
  35. .port=port,
  36. .memory=Megabytes(64),
  37. .maxEvents=64,
  38. });
  39. openServer = &server;
  40. serverListen(&server);
  41. if (server.listening) {
  42. println("Listening on port %d", port);
  43. }
  44. Arena *serverLoopArena = arenaAlloc(Megabytes(64));
  45. ChatClientList chatClients = PushListZero(arena, ChatClientList, 256);
  46. ServerEvent *nextEvent;
  47. Forever {
  48. nextEvent = serverGetNextEvent(&server);
  49. switch (nextEvent->type) {
  50. case ServerEventType_AcceptClient: {
  51. Socket *client = serverAccept(&server);
  52. if (client != NULL) {
  53. println("New client connected from %d", client->address);
  54. }
  55. break;
  56. };
  57. case ServerEventType_ClientMessage: {
  58. StringResult clientMsg = socketReadStr(serverLoopArena, nextEvent->tClientMessage.client);
  59. ChatClient *chatClient = NULL;
  60. if (clientMsg.valid) {
  61. if (strStartsWith(clientMsg.result, s("hello-"))) {
  62. StringList nickSplit = strSplit(serverLoopArena, s("-"), clientMsg.result);
  63. if (nickSplit.length == 2 && nickSplit.data[1].length > 0) {
  64. string newNick = PushString(arena, nickSplit.data[1].length);
  65. newNick.length = nickSplit.data[1].length;
  66. memcpy(newNick.str, nickSplit.data[1].str, nickSplit.data[1].length);
  67. ChatClient newChatClient = (ChatClient){
  68. .socket=nextEvent->tClientMessage.client,
  69. .nickname=newNick,
  70. };
  71. AppendList(&chatClients, newChatClient);
  72. println("Client from %d calls themselves \"%S\"", newChatClient.socket->address, newChatClient.nickname);
  73. }
  74. } else {
  75. for (EachEl(chatClients, ChatClient, maybeChatClient)) {
  76. if (maybeChatClient->socket->handle == nextEvent->tClientMessage.client->handle) {
  77. chatClient = maybeChatClient;
  78. }
  79. }
  80. if (chatClient != NULL) {
  81. if (strStartsWith(clientMsg.result, s("say-"))) {
  82. StringList saySplit = strSplit(arena, s("-"), clientMsg.result);
  83. if (saySplit.length == 2 && saySplit.data[1].length > 0) {
  84. string broadcast = strPrintf(serverLoopArena, "%S says:\n%S", chatClient->nickname, saySplit.data[1]);
  85. for (EachEl(server.clients, Socket, client)) {
  86. socketWriteStr(client, broadcast);
  87. }
  88. }
  89. } else {
  90. // Invalid client message
  91. }
  92. }
  93. }
  94. }
  95. break;
  96. };
  97. case ServerEventType_None:
  98. default:
  99. break;
  100. }
  101. arenaFreeFrom(serverLoopArena, 0);
  102. }
  103. println("Shutting down chat.");
  104. serverClose(&server);
  105. }
  106. void clearStdInLn() {
  107. print("\r");
  108. print(ANSI_INSTRUCTION(J));
  109. }
  110. void clearStdInLnAfterInput() {
  111. print("\r");
  112. print(ANSI_INSTRUCTION(A));
  113. print(ANSI_INSTRUCTION(J));
  114. }
  115. void startClient(Arena *arena, string addr, int32 port, string nickname) {
  116. fcntl(0, F_SETFL, fcntl(0, F_GETFL) | O_NONBLOCK);
  117. println("Connecting to server at [%S]:%d with nickname \"%S\"", addr, port, nickname);
  118. Socket server = socketConnect(arena, (SocketConnectInfo){ .address=addr, .port=port });
  119. if (server.closed) {
  120. println("Connection error. Closing.");
  121. } else {
  122. println("Connected successfully");
  123. string message = strPrintf(arena, "hello-%S", nickname);
  124. CharList inputBuf = PushList(arena, CharList, 512);
  125. socketWriteStr(&server, message);
  126. print("(you)> ");
  127. Forever {
  128. Scratch scratch = scratchStart(&arena, 1);
  129. int32 numRead = read(0, inputBuf.data + inputBuf.length, inputBuf.capacity - inputBuf.length);
  130. if (numRead >= 0) {
  131. inputBuf.length += numRead;
  132. if (inputBuf.data[inputBuf.length - 1] == '\n') {
  133. clearStdInLnAfterInput();
  134. socketWriteStr(&server, strPrintf(scratch.arena, "say-%S", (string){.str=inputBuf.data,.length=inputBuf.length}));
  135. inputBuf.length = 0;
  136. }
  137. }
  138. StringResult serverMsg = socketReadStr(scratch.arena, &server);
  139. if (serverMsg.valid && serverMsg.result.length > 0) {
  140. clearStdInLn();
  141. println("%S", serverMsg.result);
  142. print("(you)> %S", (string){.str=inputBuf.data, inputBuf.length});
  143. }
  144. scratchEnd(scratch);
  145. }
  146. }
  147. socketClose(&server);
  148. }
  149. int djstd_entry(Arena *arena, StringList args) {
  150. signal(SIGINT, &handleSigint);
  151. bool argumentErr = true;
  152. bool isServer = strEql(args.data[0], s("server"));
  153. bool isClient = strEql(args.data[0], s("client"));
  154. if (isServer) {
  155. Int32Result portParsed = parsePositiveInt(args.data[1]);
  156. if (portParsed.valid) {
  157. startServer(arena, portParsed.result);
  158. argumentErr = false;
  159. }
  160. } else if (isClient) {
  161. if (args.length == 3) {
  162. StringList split = strSplit(arena, s("]:"), args.data[1]);
  163. if (split.length == 2) {
  164. Int32Result portParsed = parsePositiveInt(split.data[1]);
  165. string addr = strSlice(split.data[0], 1, split.data[0].length);
  166. string nickname = args.data[2];
  167. if (portParsed.valid && addr.length > 0 && nickname.length > 0) {
  168. startClient(arena, addr, portParsed.result, nickname);
  169. argumentErr = false;
  170. }
  171. }
  172. }
  173. }
  174. if (argumentErr) {
  175. println("Usage:");
  176. println("server [PORT]");
  177. println("OR");
  178. println("client [REMOTE_ADDRESS:PORT] [NICKNAME]");
  179. }
  180. return 0;
  181. }