Standard setup for writing C inspired by Casey Muratori, Ryan Fleury, Mr. 4th Programmer, and others in the handmade community.
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
 
 
 

210 行
7.5 KiB

  1. #include "core.h"
  2. #define DJSTD_BASIC_ENTRY
  3. #include "core.c"
  4. #include "signal.h"
  5. Server *openServer = NULL;
  6. SocketList *openSockets = NULL;
  7. void handleSigint(int dummy) {
  8. if (openServer) {
  9. println("");
  10. println("Closing server socket.");
  11. serverClose(openServer);
  12. println("Success.");
  13. }
  14. if (openSockets && openSockets->length) {
  15. println("");
  16. println("Closing open sockets.");
  17. for (EachEl(*openSockets, Socket, socket)) {
  18. socketClose(socket);
  19. }
  20. println("Success.");
  21. }
  22. signal(SIGINT, SIG_DFL);
  23. raise(SIGINT);
  24. }
  25. typedef struct ChatClient ChatClient;
  26. struct ChatClient {
  27. Socket *socket;
  28. string nickname;
  29. };
  30. DefineList(ChatClient, ChatClient);
  31. void startServer(Arena *arena, int32 port) {
  32. println("Starting server...");
  33. Server server = serverInit((ServerInitInfo){
  34. .concurrentClients=2,
  35. .port=port,
  36. .memory=Megabytes(64),
  37. .maxEvents=64,
  38. });
  39. openServer = &server;
  40. serverListen(&server);
  41. if (server.listening) {
  42. println("Listening on port %d", port);
  43. }
  44. Arena *serverLoopArena = arenaAlloc(Megabytes(64));
  45. ChatClientList chatClients = PushListZero(arena, ChatClientList, 256);
  46. Forever {
  47. ServerEvent *nextEvent;
  48. do {
  49. nextEvent = serverGetNextEvent(&server);
  50. switch (nextEvent->type) {
  51. case ServerEventType_AcceptClient: {
  52. Socket *client = serverAccept(&server);
  53. if (client != NULL) {
  54. println("New client connected from %d", client->address);
  55. }
  56. break;
  57. };
  58. case ServerEventType_ClientMessage: {
  59. StringResult clientMsg = socketReadStr(serverLoopArena, nextEvent->tClientMessage.client);
  60. ChatClient *chatClient = NULL;
  61. if (clientMsg.valid) {
  62. if (strStartsWith(clientMsg.result, s("hello-"))) {
  63. StringList nickSplit = strSplit(serverLoopArena, s("-"), clientMsg.result);
  64. if (nickSplit.length == 2 && nickSplit.data[1].length > 0) {
  65. string newNick = PushString(arena, nickSplit.data[1].length);
  66. newNick.length = nickSplit.data[1].length;
  67. memcpy(newNick.str, nickSplit.data[1].str, nickSplit.data[1].length);
  68. ChatClient newChatClient = (ChatClient){
  69. .socket=nextEvent->tClientMessage.client,
  70. .nickname=newNick,
  71. };
  72. AppendList(&chatClients, newChatClient);
  73. println("Client from %d calls themselves \"%S\"", newChatClient.socket->address, newChatClient.nickname);
  74. }
  75. } else {
  76. for (EachEl(chatClients, ChatClient, maybeChatClient)) {
  77. if (maybeChatClient->socket->handle == nextEvent->tClientMessage.client->handle) {
  78. chatClient = maybeChatClient;
  79. }
  80. }
  81. if (chatClient != NULL) {
  82. if (strStartsWith(clientMsg.result, s("say-"))) {
  83. StringList saySplit = strSplit(arena, s("-"), clientMsg.result);
  84. if (saySplit.length == 2 && saySplit.data[1].length > 0) {
  85. string broadcast = strPrintf(serverLoopArena, "%S says:\n%S", chatClient->nickname, saySplit.data[1]);
  86. for (EachEl(server.clients, Socket, client)) {
  87. socketWriteStr(client, broadcast);
  88. }
  89. }
  90. } else {
  91. // Invalid client message
  92. }
  93. }
  94. }
  95. }
  96. break;
  97. };
  98. case ServerEventType_None: {
  99. break;
  100. };
  101. default:
  102. break;
  103. }
  104. } while (nextEvent != NULL);
  105. arenaFreeFrom(serverLoopArena, 0);
  106. }
  107. println("Shutting down chat.");
  108. serverClose(&server);
  109. }
  110. void clearStdInLn() {
  111. print("\r");
  112. print(ANSI_INSTRUCTION(J));
  113. }
  114. void clearStdInLnAfterInput() {
  115. print("\r");
  116. print(ANSI_INSTRUCTION(A));
  117. print(ANSI_INSTRUCTION(J));
  118. }
  119. void startClient(Arena *arena, string addr, int32 port, string nickname) {
  120. fcntl(0, F_SETFL, fcntl(0, F_GETFL) | O_NONBLOCK);
  121. println("Connecting to server at [%S]:%d with nickname \"%S\"", addr, port, nickname);
  122. Socket server = socketConnect(arena, (SocketConnectInfo){ .address=addr, .port=port });
  123. if (server.closed) {
  124. println("Connection error. Closing.");
  125. } else {
  126. println("Connected successfully");
  127. string message = strPrintf(arena, "hello-%S", nickname);
  128. CharList inputBuf = PushList(arena, CharList, 512);
  129. socketWriteStr(&server, message);
  130. print("(you)> ");
  131. Forever {
  132. Scratch scratch = scratchStart(&arena, 1);
  133. int32 numRead = read(0, inputBuf.data + inputBuf.length, inputBuf.capacity - inputBuf.length);
  134. if (numRead >= 0) {
  135. inputBuf.length += numRead;
  136. if (inputBuf.data[inputBuf.length - 1] == '\n') {
  137. clearStdInLnAfterInput();
  138. socketWriteStr(&server, strPrintf(scratch.arena, "say-%S", (string){.str=inputBuf.data,.length=inputBuf.length}));
  139. inputBuf.length = 0;
  140. }
  141. }
  142. StringResult serverMsg = socketReadStr(scratch.arena, &server);
  143. if (serverMsg.valid && serverMsg.result.length > 0) {
  144. clearStdInLn();
  145. println("%S", serverMsg.result);
  146. print("(you)> %S", (string){.str=inputBuf.data, inputBuf.length});
  147. }
  148. scratchEnd(scratch);
  149. }
  150. }
  151. socketClose(&server);
  152. }
  153. int djstd_entry(Arena *arena, StringList args) {
  154. signal(SIGINT, &handleSigint);
  155. bool argumentErr = true;
  156. bool isServer = strEql(args.data[0], s("server"));
  157. bool isClient = strEql(args.data[0], s("client"));
  158. if (isServer) {
  159. Int32Result portParsed = parsePositiveInt(args.data[1]);
  160. if (portParsed.valid) {
  161. startServer(arena, portParsed.result);
  162. argumentErr = false;
  163. }
  164. } else if (isClient) {
  165. if (args.length == 3) {
  166. StringList split = strSplit(arena, s("]:"), args.data[1]);
  167. if (split.length == 2) {
  168. Int32Result portParsed = parsePositiveInt(split.data[1]);
  169. string addr = strSlice(split.data[0], 1, split.data[0].length);
  170. string nickname = args.data[2];
  171. if (portParsed.valid && addr.length > 0 && nickname.length > 0) {
  172. startClient(arena, addr, portParsed.result, nickname);
  173. argumentErr = false;
  174. }
  175. }
  176. }
  177. }
  178. if (argumentErr) {
  179. println("Usage:");
  180. println("server [PORT]");
  181. println("OR");
  182. println("client [REMOTE_ADDRESS:PORT] [NICKNAME]");
  183. }
  184. return 0;
  185. }