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update

tags/day-25
Ledda il y a 2 mois
Parent
révision
0941000e13
2 fichiers modifiés avec 8 ajouts et 4 suppressions
  1. +5
    -1
      src/handmade.cpp
  2. +3
    -3
      src/win32_handmade.cpp

+ 5
- 1
src/handmade.cpp Voir le fichier

@@ -65,10 +65,14 @@ internal void gameUpdateAndRender(GameMemory *memory, GameOffscreenBuffer *video
state->blueOffset += (int)(4.0f*controllerInput->stickAvgY);
} else {
if (controllerInput->stickRight.endedDown) {
state->toneHz = 440 + 128;
state->greenOffset -= 4;
} else if (controllerInput->stickLeft.endedDown) {
state->toneHz = 440 - 128;
state->greenOffset += 4;
}
} else {
state->toneHz = 440;
}
if (controllerInput->stickUp.endedDown) {
state->blueOffset += 4;
} else if (controllerInput->stickDown.endedDown) {


+ 3
- 3
src/win32_handmade.cpp Voir le fichier

@@ -432,9 +432,9 @@ int APIENTRY WinMain(HINSTANCE instance, HINSTANCE prevInstance, PSTR commandLin
win32ProcessPendingMessages(newKeyboardController);

XINPUT_STATE controllerState;
int maxControllerCount = 1 + XUSER_MAX_COUNT;
if (maxControllerCount > ArrayCount(newInput->controllers)) {
maxControllerCount = ArrayCount(newInput->controllers);
int maxControllerCount = XUSER_MAX_COUNT;
if (maxControllerCount > ArrayCount(newInput->controllers) - 1) {
maxControllerCount = ArrayCount(newInput->controllers) - 1;
}

for (DWORD controllerIndex = 0; controllerIndex < XUSER_MAX_COUNT; controllerIndex++) {


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