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@@ -143,13 +143,27 @@ struct Win32GameCode { |
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GameUpdateAndRenderFn *updateAndRender; |
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GameGetSoundSamplesFn *getSoundSamples; |
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bool isValid; |
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FILETIME lastWriteTime; |
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}; |
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internal Win32GameCode win32LoadGameCode() { |
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inline FILETIME win32GetLastWriteTime(char *filename) { |
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FILETIME lastWriteTime = {}; |
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WIN32_FIND_DATA findData; |
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HANDLE findHandle = FindFirstFileA(filename, &findData); |
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if (findHandle != INVALID_HANDLE_VALUE) { |
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lastWriteTime = findData.ftLastWriteTime; |
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FindClose(findHandle); |
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} |
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return lastWriteTime; |
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} |
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internal Win32GameCode win32LoadGameCode(char *filename, char *tempname) { |
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Win32GameCode result = {}; |
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CopyFile("handmade.dll", "handmade_temp.dll", FALSE); |
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HMODULE gameCodeLib = LoadLibrary("handmade_temp.dll"); |
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result.lastWriteTime = win32GetLastWriteTime(filename); |
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CopyFile(filename, tempname, FALSE); |
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HMODULE gameCodeLib = LoadLibrary(tempname); |
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result.gameCodeLib = gameCodeLib; |
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if (gameCodeLib) { |
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@@ -453,7 +467,38 @@ internal void win32DebugSyncDisplay(Win32OffscreenBuffer *screenBuffer, int mark |
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} |
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} |
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void catStrings(size_t sourceACount, char *sourceA, size_t sourceBCount, char *sourceB, size_t destCount, char *dest) { |
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for (int i = 0; i < sourceACount; i++) { |
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*dest++ = *sourceA++; |
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} |
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for (int i = 0; i < sourceBCount; i++) { |
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*dest++ = *sourceB++; |
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} |
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*dest++ = 0; |
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} |
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int APIENTRY WinMain(HINSTANCE instance, HINSTANCE prevInstance, PSTR commandLine, int commandShow) { |
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char exeFileName[MAX_PATH]; |
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DWORD sizeOfFilename = GetModuleFileNameA(NULL, exeFileName, sizeof(exeFileName)); |
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char *onePastLastSlash = exeFileName; |
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for (char *scan = exeFileName; *scan; scan++) { |
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if (*scan == '\\') { |
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onePastLastSlash = scan + 1; |
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} |
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} |
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char sourceGameCodeDLLFilename[] = "handmade.dll"; |
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char sourceGameCodeDLLFullPath[MAX_PATH]; |
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catStrings(onePastLastSlash - exeFileName, exeFileName, |
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sizeof(sourceGameCodeDLLFilename) - 1, sourceGameCodeDLLFilename, |
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sizeof(sourceGameCodeDLLFullPath) - 1, sourceGameCodeDLLFullPath); |
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char tempGameCodeDLLFilename[] = "handmade_temp.dll"; |
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char tempGameCodeDLLFullPath[MAX_PATH]; |
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catStrings(onePastLastSlash - exeFileName, exeFileName, |
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sizeof(tempGameCodeDLLFilename) - 1, tempGameCodeDLLFilename, |
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sizeof(tempGameCodeDLLFullPath) - 1, tempGameCodeDLLFullPath); |
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LARGE_INTEGER performanceFrequencyResult; |
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QueryPerformanceFrequency(&performanceFrequencyResult); |
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globalPerfCountFrequency = performanceFrequencyResult.QuadPart; |
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@@ -506,7 +551,7 @@ int APIENTRY WinMain(HINSTANCE instance, HINSTANCE prevInstance, PSTR commandLin |
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soundOutput.runningSampleIndex = 0; |
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soundOutput.bytesPerSample = sizeof(int16)*2; |
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soundOutput.secondaryBufferSize = soundOutput.samplesPerSecond*soundOutput.bytesPerSample; |
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soundOutput.safetyBytes = (soundOutput.samplesPerSecond * soundOutput.bytesPerSample / gameUpdateHz) / 3; |
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soundOutput.safetyBytes = (soundOutput.samplesPerSecond * soundOutput.bytesPerSample / gameUpdateHz) / 2; |
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int16 *samples = (int16*)VirtualAlloc(NULL, soundOutput.secondaryBufferSize, MEM_COMMIT, PAGE_READWRITE); |
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@@ -539,16 +584,14 @@ int APIENTRY WinMain(HINSTANCE instance, HINSTANCE prevInstance, PSTR commandLin |
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real32 audioLatencySeconds = 0; |
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bool soundIsValid = false; |
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Win32GameCode game = win32LoadGameCode(); |
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uint32 loadCounter = 0; |
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Win32GameCode game = win32LoadGameCode(sourceGameCodeDLLFullPath, tempGameCodeDLLFullPath); |
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int64 lastCycleCount = __rdtsc(); |
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while (globalRunning) { |
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if (loadCounter++ > 60) { |
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FILETIME newWriteTime = win32GetLastWriteTime(sourceGameCodeDLLFullPath); |
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if (CompareFileTime(&newWriteTime, &game.lastWriteTime) != 0) { |
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win32UnloadGameCode(&game); |
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game = win32LoadGameCode(); |
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loadCounter = 0; |
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// TODO(dledda): handmade hero episode 22 (from the beginning) |
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game = win32LoadGameCode(sourceGameCodeDLLFullPath, tempGameCodeDLLFullPath); |
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} |
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GameControllerInput *oldKeyboardController = &oldInput->controllers[0]; |
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