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@@ -362,7 +362,7 @@ internal void win32FillSoundBuffer(Win32SoundOutput *soundOutput, DWORD byteToLo |
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internal void win32BeginRecordingInput(Win32State *win32State, int inputRecordingIndex) { |
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win32State->inputRecordingIndex = inputRecordingIndex; |
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char *filename = "recording.hmi"; |
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char *filename = "replay.ipt"; |
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win32State->recordingHandle = CreateFileA(filename, GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, NULL, NULL); |
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DWORD bytesToWrite = (DWORD)win32State->gameMemoryTotalSize; |
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Assert(bytesToWrite < 0xFFFFFFFF); |
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@@ -382,7 +382,7 @@ internal void win32RecordInput(Win32State *win32State, GameInput *newInput) { |
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internal void win32BeginInputPlayback(Win32State *win32State, int inputPlayingIndex) { |
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win32State->inputPlayingIndex = inputPlayingIndex; |
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char *filename = "recording.hmi"; |
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char *filename = "replay.ipt"; |
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win32State->playbackHandle = CreateFileA(filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, NULL, NULL); |
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DWORD bytesToRead = (DWORD)win32State->gameMemoryTotalSize; |
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Assert(bytesToRead < 0xFFFFFFFF); |
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